How To Solve A Rubik's Cube
2-Look OLL and 2-Look PLL.
Section I: Notation
- F/f Front Face
- R/r Right Face
- L/l Left Face
- U/u Up Face
- D/d Down Face
- B/b - Back Face
- M Middle layer
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Small letters indicate a double layer
turn. So f would mean to turn the front
face as well as the middle face with it.
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Examples:
- F2 = Front Face 180*
- r = Both Right Faces CCW
- D = Down Face CW
- L' = Left Face CCW
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Triggers
Brackets indicate Triggers.
e.g. (R U R U)
Triggers are fast sets of moves which move well together and also help you separate
parts of the algorithm so you dont get confused with the writing style of it.
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Section II: 2-Look OLL
Orientation Of Last Layer
2-Look OLL is designed to complete your
up face in 2 algorithms or less.
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Edge Orientation
You might have a corner piece or
two but just ignore it for now :)
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1. Opposite Edges
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F ( R U R' U') F'
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2. Adjacent Edges
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f ( R U R' U') f'
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3. No Edges At All
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F ( R U R' U') F'
f ( R U R' U') f'
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Corner Orientation
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1. Sune
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( R U R') U ( R U2 R')
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2. Anti-Sune
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( R' U' R ) U' ( R' U2 R)
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3. Headlights with
matching rear lights
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F ( R U R' U') ( R U R' U') (R U R' U') F'
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4. Headlights with
non matching lights
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(R U2) (R2 U') (R2 U') (R2 U2 R)
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5. Headlights
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(R2 D) (R' U2) (R D') (R'U2 R')
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6. Chameleon
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(r U R' U') (r' F R F')
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7. Diagonal Corners
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F' (r U R' U') (r' F R)
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Number 6 and 7 are exactly the
same, except that the F' on the end of number
6 is now at the start of number 7.
So once you have learnt number 6 and can recognise
and memorise it, number 7 should be SUPER easy.
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Section III: 2-Look PLL
Permutation Of Last Layer
2-Look PLL is designed to complete your corners and/or edges on the last layer
and obviously finishing off the entire cube in 2 algorithms or less.
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1. CW Corner Cycle
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x [(R' U R') D2] [( R U' R') D2] R2
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2. E-Perm
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x' [(R U' R') D (R U R')] u2 [(R' U R) D (R' U' R)
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1. CW Edge Cycle
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R2 U (R U R' U') (R' U') ( R' U R')
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2. CCW Edge Cycle
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[R U'] [R U] [R U] [R U'] R' U' R2
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3. H-Perm
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M2 U M2 U2 M2 U M2
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4. Z-Perm
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M2 U M2 U M' U2 M2 U2 M' U2
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Important Note!
If you do not have any of these cases, then you should search around
the top layer for two opposite corner pieces that share the same colour .
(If you are unsure of what I mean, I have shaded in the pieces I am talking about,
on the cube above in Section I: Notation. Be sure to check that so you know what to do.)
Once you have located these pieces, take the side with the pieces to the back side, and
perform Algorithm Number 1 on the Corner permutation List. This will now give you one
of the algorithms on the whole 2-Look PLL list.
Important Note Again!
If you do not have two of those corner pieces that share the same colour,
just nominate any side you like to take to the back (preferrably the side that is
already on the back) and just perform algorithm Number 1 on the corner Permutation list.
That will then change the cubes permutation so that it now has two matching corner
pieces on one of the sides. Once you have located those pieces,
take it to the back and perform algorithm Number 1 on the Corner Permutation list.
Doing this will now postition your cube so it has one of the algorithms on the 2-Look PLL list
and once you perform the allocated algorithm, your cube should now be
solved!
Tips For Memorisation: OLL
For Numbers 1-3 on the Edge Orientation list,
just practice by getting a feel for the algorithm.
You should start from its solved state and do any one of those three
algorithms six times, and then the cube will return back to it's
solved state. This is a great way to practice as it does not scramble the
cube while practicing, so you can keep going.
Once you feel that you can memorise an algorithm, turn off the computer
screen, or look away. Then try and perform the algorithm six times from
a solved state. If done correctly, the cube should now be solved.
If the cube is not solved, you have pefromed the algorithm incorrectly
at one stage. Just keep practicing and I'm sure you'll get it soon. :)
I will now show you a list of how many times you will have to perform an
algorithm for it to become solved again.
Corner Orientation: Number Of Times To Perform An Algorithm
- Number 1 will take 2 times
- Number 2 will take 3 times
- Number 3 will take 6 times
- Number 4 will take 6 times
- Number 5 will take 3 times
- Number 6 will take 3 times
- Number 7 will take 3 times
Tips For Memorisation: PLL
The same rules apply for PLL except for the Number of times for the
cube to return back to normal after peforming the algorithm. Here are
the number of times for each of the sections of PLL.
Corner Permutation: Number Of Times To Perform An Algorithm
- Number 1 will take 3 times
- Number 2 will take 3 times
Edge Permutation: Number Of Times To Perform An Algorithm
- Number 1 will take 3 times
- Number 2 will take 2 times
- Number 3 will take 2 times
- Number 4 will take 2 times
I hope you've enjoyed this guide and I hope you sitck around for
future guides.
Pictures and Videos are on the way!
Feel free to e-mail me any questions you may have
about the 2-Look Systems or anything to do with cubing
in general.
jakecubesalot@gmail.com
Jake Holah.
More Guides Coming Soon.
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